I design interfaces and build them into real products

Based in Mexico City, working globally

View Resume

Who I am

I started out as an iOS developer, which taught me how apps actually work under the hood. During my time at the Apple Developer Academy in Naples, I realized I cared more about building the product itself than the technical details, so I shifted into UX/UI design. That background gave me a rare advantage: I understand not just how an interface should look, but how it needs to be built. Now, with AI tools, I can handle both sides without compromise.

Outside of work, I'm into film photography and spending way too much time on my bike. I'm chasing the dream of becoming a professional-not-really-completely-amateur road cyclist, which, much like design, is all about obsessing over the details.

My approach

I'm a visual thinker, so I get my ideas down fast: sketches, rough wireframes, anything to see what I'm thinking. Once it's visible, I can iterate on it. I don't wait for perfect; I start messy and refine from there.

Details matter to me. They're what separate something that works from something that feels right. My development background helps here: I think about feasibility, how something will feel on a real device, and what's actually worth building. I don't see design and development as separate handoffs. They're interconnected, always looping back into each other. The best work happens when you're thinking about both at the same time.

Education

Sep. 2023 – Jun. 2024
Apple Developer Academy 
at Unina Federico II Naples, Italy 

Partnership between the University of Napoli Federico II and Apple. Program focused on software development, startup creation and app design with an emphasis on creativity and collaboration.

Sep. 2023 – Jun. 2024

Apple Developer Academy 
at Unina Federico II Naples, Italy 

Partnership between the University of Napoli Federico II and Apple. Program focused on software development, startup creation and app design with an emphasis on creativity and collaboration.

Aug. 2018 – Dec. 2025
Computer Engineering
at School of Engineering, UNAM

Relevant Courses: Data Structures and Algorithms, Operating Systems, Software Engineering, Databases.

Aug. 2018 – Dec. 2025

Computer Engineering
at School of Engineering, UNAM

Relevant Courses: Data Structures and Algorithms, Operating Systems, Software Engineering, Databases.

Experience

Jan. 2025 - Now
UX/UI Designer
at Better Projects

Design user-centered experiences and intuitive interfaces for web and mobile platforms, from no-code projects to large-scale websites and apps, ensuring usability, engagement, and alignment with industry best practices.

Jan. 2025 - Now

UX/UI Designer
at Better Projects

Design user-centered experiences and intuitive interfaces for web and mobile platforms, from no-code projects to large-scale websites and apps, ensuring usability, engagement, and alignment with industry best practices.

Jan. 2025 - Now

UX/UI Designer
at Better Projects

Design user-centered experiences and intuitive interfaces for web and mobile platforms, from no-code projects to large-scale websites and apps, ensuring usability, engagement, and alignment with industry best practices.

Feb. 2023 - Jul. 2023
Front End Unity Developer
at CTIN Mexico

Developed 10+ Augmented Reality experiences for ongoing projects at the time. Contributed to research initiatives for idea generation and product development, resulting in 3 new product ideas.

Feb. 2023 - Jul. 2023

Front End Unity Developer
at CTIN Mexico

Developed 10+ Augmented Reality experiences for ongoing projects at the time. Contributed to research initiatives for idea generation and product development, resulting in 3 new product ideas.

Feb. 2023 - Jul. 2023

Front End Unity Developer
at CTIN Mexico

Developed 10+ Augmented Reality experiences for ongoing projects at the time. Contributed to research initiatives for idea generation and product development, resulting in 3 new product ideas.

Jun. 2022 – Dec. 2022
iOS Development Lab Social Worker at iOS
at iOS Lab at School of Engineering, UNAM 

Developed one Augmented Reality app for iOS using SwiftUI and diverse frameworks, achieving more than 1,000 downloads and 65,000+ impressions on the App Store. Configured development environments for 20+ devices, facilitating efficient processes. Assisted developers with best practices, new tools and updates in iOS development, enhancing the development workflow.

Jun. 2022 – Dec. 2022

iOS Development Lab Social Worker at iOS
at iOS Lab at School of Engineering, UNAM 

Developed one Augmented Reality app for iOS using SwiftUI and diverse frameworks, achieving more than 1,000 downloads and 65,000+ impressions on the App Store. Configured development environments for 20+ devices, facilitating efficient processes. Assisted developers with best practices, new tools and updates in iOS development, enhancing the development workflow.

Jun. 2022 – Dec. 2022

iOS Development Lab Social Worker at iOS
at iOS Lab at School of Engineering, UNAM 

Developed one Augmented Reality app for iOS using SwiftUI and diverse frameworks, achieving more than 1,000 downloads and 65,000+ impressions on the App Store. Configured development environments for 20+ devices, facilitating efficient processes. Assisted developers with best practices, new tools and updates in iOS development, enhancing the development workflow.

Feb. 2021 – Jul. 2021
FQA Videogame Tester
at Keywords Studios Mexico

Conducted gameplay testing to ensure quality, functionality, and adherence to design specifications. Responsible for identifying and documenting bugs, glitches, and other issues in video games during various stages of development, contributing to the overall quality of the game.

Feb. 2021 – Jul. 2021

FQA Videogame Tester
at Keywords Studios Mexico

Conducted gameplay testing to ensure quality, functionality, and adherence to design specifications. Responsible for identifying and documenting bugs, glitches, and other issues in video games during various stages of development, contributing to the overall quality of the game.

Feb. 2021 – Jul. 2021

FQA Videogame Tester
at Keywords Studios Mexico

Conducted gameplay testing to ensure quality, functionality, and adherence to design specifications. Responsible for identifying and documenting bugs, glitches, and other issues in video games during various stages of development, contributing to the overall quality of the game.

My stack

Figma
Cursor
Claude
Xcode
Swift
GitHub
Framer
Notion
Diego's iPod
All Songs

Let's connect

Mexico City

Tuesday, May 26, 2026

hello@diegoballesteros.com.mx

Click to copy

Let's connect

Mexico City

hello@diegoballesteros.com.mx

Tap to copy